Greetings, I am a game designer new to the HoI4 team. My general thought was that upgrading them rather than building new would be better, especially because as non-aligned, I haven’t gotten involved in. Light gun modules can be applied starting at Tier 2, Medium and Heavy gun modules starting at Tier 3. If you are a minor with middling naval production: heavy cruisers with maximum light attack (1 medium battery, rest light batteries) with a mix. There are 5 types of ships that you will use in HOI4: Destroyers. One per zone that you want to secure. -Torpedoes are affected by screening. Since this seems like a human. Now it's time to design your LIGHT CRUISER. Historically they held a medium cruiser battery, however in hoi4 they do not. 1. Also, to improve my spotting ability I'm testing the cruiser submarines. 1. Red variants in the picture means the ship is a capital. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. Go to hoi4 r/hoi4 • by. Heavy tanks speed don't get slowed much by infantry and the infantry give lots of org and HP to the division. Add a fuel tank and you can sail into enemy waters and play havoc with supply lines. Since they are really slow. Last game I played my task force was 4 CV, 4 BC, 4 CA, 8 CL, and 32 Destroyers. RPM for HOI4 is an update of the original Realistic Progression Mod (RPM) for HOI3. federated insurance jobs near hamburg. Carriers: Carriers were the gods of the sea irl in WW2, but in Hoi4, not so much, at least not until later in the game. Make them fast and have a lot of surface detection on them. AVISO - Do not operate your cruiser sub patrols near enemy air! Don't go hog wild with the upgrades. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet level by assigning regions . Submarines OP. They are practically the same as the 1940s Sub in terms of slots, but can add reconnaissance or fuel tanks instead of extra Torpedo Tubes. ago. And since HOI4 doesn't allow air attacks on ground forces outside of combat (HOI2 did) one cannot bomb the enemy to reduce their. 9. I like putting recon planes on cruiser submarines as well. Eh, while sterling engines are where designed way before diesel style internal combustion engines. And you have lots of ships. Situation: Japan has DOWed the Allies, and the US has joined the war. If your goal is to go after warships by setting aggressive to max, then snorkel will allow your subs to stay in the fight longer and sink more enemy warships. 2. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Heavy cruisers are the undisputed kings of light attack, mainly because they can mount light cruiser batteries in all their slots (BBs and BCs need to mount either heavy batteries or secondaries, which are far worse). ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting started07:44 Trade Inter. Jun 16, 2016. If the enemy is utilizing naval bombers, it would be prudent to include anti-air destroyers or light cruisers. A mortar on board the destroyer can throw an explosive charge much further, allowing the ship to maintain sonar contact with the submarine throughout the attack and dramatically increasing its accuracy. After playing around with different scenarios in HOI4 I realised that there are what appear to be something wrong with the alternate paths for Greece. This mod adds Cruiser Submarine Surcouf to the Game. Stay away from Battleships and such as a minor nation, its better to throw loads of Destroyers with Aircover and modern torpedo tech than piss about waiting 3 years for one ship. And you have lots of ships. xPatrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. It also can have excellent spotting and thus seems ideal for zones like the the mid Atlantic gap. For more information on the background of naval development in Kaiserreich, see the following article: Naval history and development since the Weltkrieg. Sub 3s have the same range and HP, but less visibility and more speed. Submarine: submarine: Light Cruiser: light_cruiser: Heavy Cruiser: heavy_cruiser: Destroyer: destroyer: Carrier: carrier: Battleship: battleship: Battlecruiser. I'm also unsure if there are hidden modifiers at play. The thought of a submarine using those cannons to engage two battleships is just comical as cannons on submarines, even on cruiser submarines, were intended to sink enemy convoys and their escorts in some. com There are 2 chassis frames for Submarine: The standard 4 tech unlocks and the sexiest of Submarines: the Cruiser Submarine. Each class has different usage areas, advantages, and disadvantages. Minelaying. The higher it is, the higher the chance a submarine will get revealed. The tank destroyer is focused on armor and piercing. 0 unless otherwise noted. Soviet Union. 3xDestroyer Hull: 1xSubmarine Hull: 0. and even then you can usually get by with a couple cruiser submarines and crossing your fingers that the dumb AI will pull its navy away for a second for you to launch your invasion. The torpedo destroyers kill the enemy caps. This gives them the option of building an excellent scout submarine. Early Destroyers and Submarines takes about 10 days to upgrade the engines to tier 2, here I guess this is the exception. Cruiser submarines discovery. 1. . Ship builds disappear?? Hey all. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Greece-16 Ships (1 Heavy Cruiser, 1 Light Cruiser, 8 Destroyers, 6 Subs) Turkey-14 Ships (1 Battlecruiser, 2 Light Cruiser, 6 Destroyers, 5 Submarines) Note that Turkey is the only nation from the start that has access to the Bosphorus Strait, letting them into both the Black Sea and the Mediterranean. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). • 3 yr. xoldfashionedx Research Scientist • 5 yr. Keep them at medium risk engangement and keep upgrading them so they have lower visibility. Midget subs would be tougher. Light cruisers are the best type for spotting fleets. The Second London Naval Treaty was an international treaty signed as a result of the Second London Naval Disarmament Conference held in London, the United Kingdom. Use all slots for torpedoes, if not, atleast max the ones you use. The above is how I understood it to work. On the right side of the Ship Designer, you will see the stats for the designed ship and any. Multirole boats (aircraft hangars + minelayers + snorchels) I got these things as romania by licence producing my own variant on a. I am an American and when it comes to WW2, we show up late. Even then, at any given level of production, you're making 18% more DEs, making about 6 escorts per 5 fleet destroyers. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons. If the enemy is utilizing naval bombers, it would be prudent to include anti-air destroyers or light cruisers. Playing as Ireland, managed to grab Northern Ireland and join the Axis, was wondering which spirits were the best for Submarines only. Front 1. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. First, what stats on subs are the most important to finding and killing convoys. Light cruisers stacked with light attack make small ship go boom, no small ship = big ship go boom faster. Long range submarine patrols, and similar mine laying operations are my first two choices. -Submarines can be forced to reveal themselves by the enemy's submarine detection stat. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. Subs are the best scouts, best convoy raiders, and best minelayers. spawn [<SubUnit Type>] [<Province ID>] [<Amount>]A navy is just worth it when u have a big and a good one or else you are getting your battleship which you built for 3 years sunk instantly. Sie sind perfekt für Überraschungsangriffe auf Konvois ohne Geleitschutz und auf Großkampfschiffe geeignet. Coordination -> Truth. Is using 3 Cl slots for float planes overkill on a recon focused light cruiser? 500 hours in, I have come to understand how important intel is in naval combat. These modules can be unlocked in decision menu. Battle-ship/cruisers, and light cruisers are generally to be avoided. Assign a surface fleet as a strike force to assisted the subs. Battery and 2 or 3 Second battery, Armor lv1 or lv2, Max engine. Vary the appearance of icons in HoI4 in order to depict unit strength. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Submarine Visibility. Starting DDs have a range of 1500, even 1936 ones only have a range of 1800. This means you won't really be able to damage a normal navy. 366K subscribers in the hoi4 community. If you arrange your spotters in task forces, put at least two cruisers per task force and set them to auto refill. Playing as Canada and trying to serve their historical escort role. Post author By ; Post date c-130 propeller weight; how many monsters are in a quiet place 2 on hoi4 fleet coordination . 1936 Battlecruiser. r/hoi4 • by sopmod720 View community ranking In the Top 1% of largest communities on Reddit Which is the best method for convoy raiding? submarine or light Cruiser? some. (2-4) or BC (Battle Cruiser) x(1-2), CL x(4-7), and DD x10 is a fleet composition to be reckoned with. The CLs should be well-rounded with radar and even more than one catapult. Speaking of the variant system, why the fuck do we even have separate heavy/light cruiser and superheavy battleship techs if that is the perfect use case for this feature! Urgh. The only benefit is an extra torpedo tube. His original speed is 36 by the way but doing mission on the baltic made it go down to around 11. 366K subscribers in the hoi4 community. 11 total. Pictured is the Spanish Santa Ana, a very. -90 New Submersible Gun Battery modules for Submarines. For example, you cannot create a cruiser without a fire control system or a submarine without torpedoes. Current HOI4 Version Supported: Barbarossa v1. or more specificly all the ways to counter submarines in hearts of iron 4 man the guns. The first tier of carrier hull technology unlocks the converted class of hulls, and you can convert to those templates using battleships or cruisers respectively. 2 Caio Duilio Class battleships that are about 20% finished. ago. - Build a lot of cheap level 1 submarines. Having a cheap carrier or converted cruiser with only naval bombers is also incredibly helpful. 4. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. Especially given, as you mentioned, the historical production level of 3 submarines for a total airfleet of 9 M6A1 Seirans, themselves subpar aircraft with a max payload of 1 Type 91 torpedo or 2x 250lb bombs. Sterling engines are just a really really REALLY good fit for submarines. If you have too few screens torpedoes are more likely to hit your heavy ships. No they are larger submarines hence the option to mount more stuff and America and France also get them. A third light cruiser battery II module instead of the double purpose secondaries (move them to the bottom row slot) would be better. They are so good some games literally ban them because they are so. -New Carrier Hybrid Ship Types for Heavies, Cruisers, and Submarines. Service manpower: 325. In 1989, the Soviet Union traded PepsiCo seventeen. There are 2 chassis frames for Submarine: The standard 4 tech unlocks and the sexiest of Submarines: the Cruiser Submarine. Basically they could sneak along and engage any target of opportunity. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. This my CA template and DD template: CA - 2 Heavy Cr. Latest HOI4 resource history spreadsheet (HOI4v 1. Since they are really slow. My little group of four (well in the picture the 5th was just created) light cruisers is decimating the entire US Navy, Royal Navy, and Canadian Navy virtually alone with no airpower. In multiplayer it definitely matters because paratroopers are rendered obsolete. ago. Torpedo I (533mm) Engine III (4,400hp) Torpedo I (533mm) or as if you took the cruise submarine focus Early Submarine. Send your navy to one dock and merge them later. Light gun modules can be applied starting at Tier 2, Medium and Heavy gun modules starting at Tier 3. Concentrate on upgrades that reduce visibility and torpedo reveal chance. -May conflict with other mods that alter heavy, cruiser,. At 1936 level, the DE costs 1100 and the DD costs 1300. Those task forces have 10 Destroyers (DD) (5 focused on detection of enemy ships [i. . Latest HOI4 province summary spreadsheet. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. Great for a scouting ship. I'm using the submarine naval doctrine tree (researching the early one. It includes historical classes that were completed as well as those that only made it to the design phase. Light gun modules can be applied starting at Tier 2, Medium and Heavy gun modules starting at Tier 3. AA, cruiser guns, and then for the modular part I do 1 scout plane, 1 torpedo(to sink capital ships after the. And submarine warfare is all about being the quietest. Also the submarine you cited could carrier a whopping total of 3 planes, which wouldn't make much of a difference. The aircraft facilities take up cruiser slots that could be used for more firepower. The Kriegsmarine was one of three official branches, along with the Heer and. ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting started07:44 Trade Inter. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Once there are no screens left the light guns are allowed to target the heavy ships. The Cruiser Submarines are subs that can be used by Japanese and French players from the start of the game or by unlocking it via the German Focus Tree or American Focus Tree. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British)So small task forces are better. If you only have battleships vs only cruisers, battleships are fast enough to outrun submarines and they don't have the spotting to see them so as soon as the submarines engage the battleships in a battle, the battleships keep moving and the battle instantly ends. Convoy raiding: Submarines. Put your submarines into 1 fleet, two task forces of 10 submarines with automatic reinforcement. 0kn has a hit. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol for lunch, while suffering very little damage themselves. subs: - The O/P/R class had 8 torpedo tubes and should have two torpedo tubes modules (like other submarine designs with similar armament) - The H and L class boats were smaller and had only 4. Cruiser Submarines are exclusive to Germany, Japan, and the US. A fleet with CV + CA + DD with ratio 1:4 (cap. 2*(1+12. If the weapon can not pierce the enemy armor, damage is reduced by up to 90%, scaling with the ratio between the two. They are more expensive, slower, more visible, and less reliable, but I find its always nice to have one or two around for that spotting. Italy starts off with a pretty substantial navy of various Ships and Submarines, but I don't know how to organize them efficiently. These are Carrier, Battleship, Cruisers, Destroyer, and Submarine, respectively. True. Each minister can only fulfill certain roles, and has a trait that indicates his. Italy starts off with a pretty substantial navy of various Ships and Submarines, but I don't know how to organize them efficiently. Discord group: Attenborough's voice is heavenly. What Are Submarines Used For Hoi4? Snorkel for subs, radars for cruiser submarines. Large Cruiser, 1945 Submarine Hull, Submarine Cruisers 1 & 2, Submarine Carrier and Midget Submarine. By 1940 tech level, the DEs cost 1150 and the DDs cost 1900. It splashes up into the air and crashes straight through a. Strategies and Guides. Aircraft carriers form the main capital ships of most modern-era blue-water navies. Long range submarine patrols, and similar mine laying operations are my first two choices. Mass submarine. Due to the uniqueness of the Alaska-class design, these ships were not classified “CA” as typical for heavy cruisers, but instead “CB” for large cruiser. With no armor and max speed, your ships are hard to hit, reducing losses (cruiser armor sucks anyway). I love the comments of Dankus Metacus tryhard kiddos saying that navy is trash and that you should play minmaxing your air force instead. Also, to improve my spotting ability I'm testing the cruiser submarines. Heavy cruisers are literally just light cruisers with the "Gun" stat slammed to 5; Yams just gets +2 Gun and +5 armour. Reply reply Kris839p. And as a Minor that is a problem. 4. The French cruiser submarine in Kaiserreich is the real French Surcouf class cruiser submarine which had two 203mm cannons. ago. Oooo. Submarine currently is the best navel units out there. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… History. They stand out in the fact that they can use two very special modules in their slots. Establishment of ship naming conventions 1905. Italy also has several ships under construction. To fend off subs, you need lots of fast destroyers with sonar and depth charges. It can’t really stop battleship guns, it’s expensive to build and takes a long time, and it slows the ship down (making it more vulnerable to heavy guns and torpedoes). The cruiser submarine was a massive submarine that was designed to stay at sea for extended periods of time far from the base. Report. Then justify the US immediately. S. Light Cruiser takes about 100 days, Heavy Cruiser about 200 days, Battleships about 400, Carriers about 170. -Light, Medium, and Heavy Gun Turrets for Submarines-Events to bypass some "Crazy Idea" decisions for Japan, Netherlands/Germany, and France Their heavy cruiser always work well against the american fleets and even have two torpedo chutes. Command points are automatically used for these missions and and costs permanent 0. Light Cruiser surface attack could be increase to be the same as the Heavy Cruiser, it would still be pretty poor because of its low piercing value but it would. Ships unlocked: Pre-Dreadnought Battleship, SH Battleship II, Coastal Defense Ship, Torpedo Cruiser, Submarine Cruiser I Modules added: Too many to list. Escort Light Cruiser- Should be used in escort task forces in a 1:3 ratio with DDs. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Second game I used around 1200 naval bombers and sunk over 20 destroyers, nearly 10 light cruisers, 3 battleships, 2 carriers, 2 battlecruisers, and a few heavy cruisers. 11. Your destroyers are good, but pricey. A light carrier is just a carrier with fewer hangar modules (and thus considerably cheaper), an anti-aircraft cruiser is just a regular cruiser that mounts dual-purpose main guns (which perform somewhat poorly. This hull really sucks. Naval warfare. By having two cruisers you can always lose one which will be replaced if you have reserves. There are some tech bonuses that are granted through focuses, like torpedo cruisers, cruiser submarines, bicycle battalions, mountain guns, and jungle fighters. Light cruiser spam. The torpedo destroyers kill the enemy caps. I unlocked the "1944 Cruiser Hull". I don't think they take the same equipment slot on a submarine. Those task forces have 10 Destroyers (DD) (5 focused on detection of enemy ships [i. If you pick the heavier/heaviest option in that slot you get the heavier ship of the two in each case. 3 command power while mission is active. They stand out in the fact that they can use two very special modules in their slots. Also add monitors!! (Destroyers with a heavy battery) Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. Thank you to Paradox for giving me early access which allowed me to get this video out to you guys so early. 4x. Submarines usually get very little speed debuffs, so they usually have a advantage in that regard. ) then out come my Battlecruisers. Go to hoi4 r/hoi4. . Go to hoi4 r/hoi4 • by. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). #hoi4 #news #HYPEA closer look at the new Dev Diary with a look at some changes to the Naval aspect of the game! A NEW DLC is in the works!Dev Diary: -Submarines can be forced to reveal themselves by the enemy's submarine detection stat. r/hoi4. Cruisers. Get a Tip of the spear spirit and setup a 20 divisions naval invasion of North-West US. With no armor and max speed, your ships are hard to hit, reducing losses (cruiser armor sucks anyway). Sunk around 6 subs, 3-5 destroyers, and a light cruiser. The navy is one of the most elusive and incomprehensible aspects of HOI4 to players new and old alike, for a variety of reasons. From what I know subs are fantastic if used in small "wolfpacks" of 3-5 subs per fleet. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. 0. These added flight decks can be applied to any Tier 1 Heavy/Super Heavy, Tier 2 Cruiser, and Tier 3 Submarine hull or up. hopefully this. probably an issue of budget or management or something, so it's hard for me to lay blame on the HoI4 team. Torpedo I (533mm) Engine III (4,400hp) Floatplane (contained an early helicopter onboard) Snorkel/ Radar II This mod adds Cruiser Submarine Surcouf to the Game. CorpseFool • 4 yr. Naval missions can be assigned to task forces to govern their behavior. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. The system also allows you to build a number of ship classes that have been requested a lot, without having to add new subtypes. The faster the screen is, the harder it is for the heavy gun to hit it. You could put tube 3s on sub 1s but that's sub-optimal. High spotting helps engage convoys and avoid escort fleets. A 1940 cruiser hull can also mount the same number of torps anyway. The last. Any advantages for CS ? : r/hoi4. Despite the nerfs, Trade Interdiction remains a great choice for players choosing to mostly use submarines. 10 Naval Doctrine Guide. You make a naval invasion plan with no division assigned and let the game run 70 days. Nope besides giving a extra slot if you get them early enough. 6 kn. Adding/Changing Modules When adding stuffs to an empty slot or changing between very different modules (e. I haven't found any national focus unlocking them. 1936 Submarine. This is the well-rounded general purpose set of naval doctrines that most substantial navies used. HOI4 uses the reliability stat to determine the probability of receiving a critical hit so MTG-X's dazzle camouflage module boosts that stat while also increasing surface visibility as a penalty since any ship donning the camouflage is so conspicuous. Sub detection: 1. I don't know if I am being completely stupid but I just got the "Man the Guns" DLC and I was doing a run with the US. Carriers. CL shouldn't. Cruiser submarines were successful for a brief. Keep them small, keep them out the way, and keep them far away from other ships. Available for: Transport plane Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. New comments cannot be posted and votes cannot be cast. Mid 1. These modules can be unlocked in decision menu. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game. They are unlocked via focus. Enemy ships in a region with mines are at risk of taking severe damage - the more mines, the greater the risk. Enclosure: (A) United States Atlantic Fleet Organization. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. There are 5 types of ships that you will use in HOI4: Destroyers. Sub 3’s are very good, and they are very quick to build. I rushed 1944 cruiser tech, strong radar, medium III guns, dual secondaries, and good AA. 1. Which surprised me because the Germans were supposed to have access to it iirc. This is the most powerful doctrine for surface action. Those are the extra fuel tanks and the float planes. The only case for it is to up the task force's average submarine spotting stats if other ships in the task force have depth charges, but you. -New Cruiser Submarine Ship type for subs with 8+ inch guns. Defeat the China before 1939. Being Germany I have "Karl Donitz" with the "Seawolf" trait, and the option to assign either "silent hunter" or "lancer". A place to share content, ask questions and/or talk about the grand strategy game…How does naval nombat work in Millennium Dawn. The basic categories of ships remain unchanged compared to vanilla:. Three German Type U 139 submarines and seven former merchant submarines, each armed with two 15-centimetre (5. At that point it’s no longer a “recon” cruiser. Torpedo I (533mm) Engine III (4,400hp) Floatplane (contained an early helicopter onboard). Screens are destoyers and light cruisers which protect your capital ships from submarines and other screen ships. The Italian cruiser Partenope in 1895. Dont suppose anyone has seen the naval trees in enough detail to know if cruiser subs exist in the game. "Sortie Efficiency" is a direct multiplier to how many attacks your naval bombers will make. You could add some mot artillery or rocket to increase the soft attack. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. French submarine Surcouf. You can refit it to have some pretty amazing sub detection. 1 update. It’s just extremely effective, and safe. Research snorkels and any tech that reduces torpedo reveal chance. battery to floatplane), the cost is simply the cost of the new module . r/hoi4. HOI4 - German submarine advice. It's not hard to come up with a few easy mechanics that could correct this, in the process making navy a bit more important. It's the little C2 node to the wolfpack. Created by [DEV] BeeMan. No! Torpedoes should only be mounted on DD or SS (or bombers). Hoi4 Naval Guide: Classes. I then clicked save when I had finished. the reason you build light cruisers as any naval power (uk. Edit edit. Only difference is that you're using a Heavy gun now meaning the ship now faces a penalty in shallow waters. I am an American and when it comes to WW2, we show up late. Sometimes I'll put 2-3 on a light cruiser specially for fleet combat, but those take longer to build. I would add more AA to your battlecruisers (swapping out the floatplane). Its actually French, C coming from the Cruiser Designation (what most early carriers. 380K subscribers in the hoi4 community. Surcouf was designed as an "underwater cruiser", intended to seek and. 13-4-1 inf-art-heavy tank is the best. 1 large fleet for the starter ships to go first into battle. As long as screens are active in the area or there's NAV around, keep your SS tucked in. Reason the submarine have the advantage. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. 3+1 main fleets: Japanese home defense fleet. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. The speed adds a bonus to spotting and also means you can actually catch the subs to destroy them. Declare war, then land the. However, I think Heavy Cruisers best role involves it being able to sport heavy and light attack and so I wouldn't put armor on it. . Conclusion: CVs are underpowered in this 1. Adds numerous amount of generic and country specific ship models to the game. A side effect btw is that you save fuel. Kovas' States Rework is a mod which implements many new states in the game! Ranging across multiple continents, players will now be able to restore certain historical borders, bend territory alongside natural barriers like rivers and also make use of underlooked landmasses like Greenland. CL shouldn't practically exist, and CA are too busy trying to boat (heh) more gun attacks to have the space to worry about mounting torpedoes. Japan build about 40 to 50 if I remember that correctly. A submarine starts out hidden and has a chance to be spotted if it gets too close to an enemy ship (submarines may also be spotted by aircraft). These added flight decks can be applied to any Tier 1 Heavy/Super Heavy, Tier 2 Cruiser, and Tier 3 Submarine hull or up. Oooo. Though designs will help you a lot, you will also need to know a bit about how naval warfare works in HOI4 if you want to win. It is rich in both natural and human resources and has decent technology. Large Cruiser, 1945 Submarine Hull, Submarine Cruisers 1 & 2, Submarine Carrier and Midget Submarine. Especially since that module slot cannot be used for anything else. Ok so I'm co-oping as Germany. Battlecruisers are slightly weaker than a battleship, but make up for it with increased speed. Laranjow • 8 hr. Keeping extra AA isn't bad either. Shown is the German SMS Helgoland. Rd_Svn • 1 yr. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. Any advantages for CS ? Catapults. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. The ship designer allows players to create their own ship variants. CorpseFool • 4 yr. Never miss a thing. It superseded the Imperial German Navy of the German Empire (1871–1918) and the inter-war Reichsmarine (1919–1935) of the Weimar Republic. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Setup a corridor of allowed naval regions across the invasion and put all cruiser subs to patrol it and rest of naval forces on. Europe 1800 start date. putting hundreds of these in groups of 8-12 for convoy raiding (not in shallow water like EC) will do magic. e. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. %10 gemi.